Supported player count range.
Estimated time to learn and play your first game in minutes.
Estimated age range in years.
Current component requirements of design excluding rules and box.
Game should be playable without guidance.
Playtests available with Xoe's guidance. Contact to try!
Early stage design with little testing done.
I design games around social conflict that center how the players reconcile.
A comet is on the horizon, and how you and your dinosaur friends cope with Human games is all that matters now.
Following the Human game rules… not so much.
A real-time meta improv party game about the right (wrong) way to play games.
Signed with Hollandspiele!
You’ve recently met some eligible suitors, full of potential wealth 💎, standing 👑, and passion 🌹. You’ve detailed your desires in your diary, and now you must discern who meets your needs by reading the trait cards they mail you.
Your cards describe actions, but only the players you court will perform them. Each round, you share a card with a player, and they’ll choose which of your cards to leverage. When you find the one, send them your ring! They must reciprocate for you two to become engaged, so you must persuade them you’re compatible with their desires!
A multi-victor info sharing deduction game.
Working with Wehrlegig Games to publish.
Featured on the Board Game Community Show Podcast.
Working with a publisher
A devious conspirator is carefully crafting a web of influence over this city. Only a ragtag group of sleuths have taken notice, gathering traces of evidence left in their wake. It will only take one key piece of evidence to bring down the conspirator’s master plan.
With every examination, the conspirator prepares and schemes. They’ll run out the clock, rig evidence, and even disrupt the sleuths’ lives. A sleuth may find their loyalties align with the conspirator’s ambitions, and even sabotage the investigation to aid them. Will you unravel this web of conspiracy, or help weave it?
A 2 team asymmetric logic puzzle and deduction game
Working with a developer
Shortly after your “happily ever after,” the two of you, the stable stalwart and the free spirited idealist, come to an impasse.
Change your friend’s mind by shifting cards of your suit into their deck, choosing which to keep for their effect. Can you cooperate for a mutual agreement, or will you dominate the story?
An 18 card semi cooperative deck builder.
Illustrator - Devora Johns
Sensitivity Consultant - Nikki Valens
Conviction was a finalist in the 2021 Life.Love. Game Design Challenge.
Ready to play
The world’s resources are depleting at a critical time, and you need the right infrastructure to survive. Burn resources to fuel your tools. Gather and build to secure bread. There’s enough for all… in theory…
While in your hand, your cards are just resources. In your tableau, they provide effects as your built cards:
🔥 Requires you to discard cards
🚚 Lets you to take & draw more
🏭 Lets you add to your built cards
🧱️ Impede actions to/from others
🍞 Removes your 🔥, and is also how you win the game.
A multi-victor tableau engine builder.
Needs unguided playtesting
Organize is game that starts with two players, but tries to include the rest of an unrelated covid conscious gathering.
The Boss seeks to maintain the status quo. You'll stop your friend from organizing the unsuspecting party attendees into a formidable force by firing suspicious guests and promoting loyal friends into ally Bosses.
The Organizer is here to make a statement. You'll recruit attendees who are sympathetic to your efforts into accomplice Organizers. Orchestrate a plan to rise up and win!
A social deduction party game.
Needs unguided playtesting
today a lady who looks like mom cosplaying sailor moon told me that im a girl. yeah right i wish! anyways thats not even the weirdest part. diary i can see the future! i feel like i can change the future! but sailor mom keeps getting in the way of me becoming a zillionaire. she doesnt even like zillionaires she says theyre bad guys. how do I get her stop. How do I get her listen? She's making a huge mistake, she's too young to be messing with the spacetime continuum. She's started a domino that she, or I guess we, will regret for the rest of ours lives. Maybe I can work with th-
A timeline control game
Needs guided playtesting
Note, the video is for an outdated version.
Fight for shape representation as advocates with intersecting shapes. Play across multiple generations, starting with one built by ⭐️ bellied owls. Can you guide your hand of owl cards towards acceptance?
Each generation consists of about 4 games, and each game is made up of about 6 tricks. Each trick, players will either closet a card to remove it from their hand, or reveal a card. Revealed cards add to their shape’s visibility score, with shapes in parliament giving a bonus each trick. All cards of the winning shapes are ✅ accepted, and all other cards are ❌ rejected.
The player with the most accepted cards adds one to parliament as the winner, which will shape the rules and bonuses for future generations. What legacy will you leave behind in your fight for opacity?
A competitive "legacy trick taking" game.
Playable, Deferred Design
You are two strangers, stuck in the same place. Could be worse though, you feel a bit of a spark! If you play your cards right, maybe they'll feel the same way you do. But hopefully they don't get the wrong idea... what if they're dangerous?
You start with a score sheet and an attraction card. The attraction card’s dark sidebar shows your feelings towards the other player:
Over the game, you'll each secretly write down vibes you get from the other’s actions. At the end you'll add them all up, and if they match your attraction card, you win! Hopefully they win, too!
Just be careful not to lose too much control...
This design needs serious sensitivity consultation
An 18 card semi cooperative flip and write
Codesigner - Shanti
Closer was designed for the 18 card Gen Can't flip & write contest.
Playable, Deferred Design