Knife Bunny Games
Catalog Guide
Click these summary lines for details on my low violence games.
Supported player count

Supported player count range.

Estimated first play time

Estimated time to learn and play your first game in minutes.

Suggested player age in years

Estimated age range in years.

Ready to play

Game should be playable without guidance.

Playable with guidance

Playtests available with Xoe's guidance. Contact to try!

Playable with guidance

Game needs development before the next playtest.

I design games around social conflict that center how the players reconcile.

I'm looking for publishers for all my designs
Persuasion
A Victorian courtship game of deduction, catfishing, and concessions.

You’ve recently met some eligible suitors, full of potential wealth 💎, standing 👑, and passion 🌹. You’ve detailed your desires in your diary, and now you must discern who meets your needs by reading the trait cards they mail you.

Your cards describe actions, but only the players you court will perform them. Each round, you share a card with a player, and they’ll choose which of your cards to leverage. When you find the one, send them your ring! They must reciprocate for you two to become engaged, so you must persuade them you’re compatible with their desires!

Persuasion is my most robust design that I would be content selling as is.

A semi cooperative info sharing deduction game.

Ready to play

Ready to play

Supported player count
3-8
Estimated first play time
60 Min
Suggested player age in years
14+
Unraveled
A 1 vs many evidence analysis game.

A devious conspirator is carefully crafting a web of influence over this city. Only a ragtag group of sleuths have taken notice, gathering traces of evidence left in their wake. It will only take one key piece of evidence to bring down the conspirator’s master plan.

With every examination, the conspirator prepares and schemes. They’ll run out the clock, rig evidence, and even disrupt the sleuths’ lives. A sleuth may find their loyalties align with the conspirator’s ambitions, and even sabotage the investigation to aid them. Will you unravel this web of conspiracy, or help weave it?

A 2 team asymmetric logic puzzle and deduction game

Ready to play

Needs unguided playtesting

Supported player count
2-7
Estimated first play time
30 Min
Suggested player age in years
8+
Conviction
Navigate an irreconcilable divide with your partner in this deck builder.

Shortly after your “happily ever after,” the two of you, the stable stalwart and the free spirited idealist, come to an impasse. You must give your cards to share your feelings, as your cards will only make points in your partner’s deck. In your own deck, they are only defensive and will dismiss your partner’s points. Will you two cooperate, and work towards a fair balance of points? A breakup could be on the horizon otherwise, unless you dominate the story...

Conviction was a finalist in the 2021 Life.Love. Game Design Challenge.

An 18 card semi cooperative deck builder.

Ready to play

Ready to play

Supported player count
2
Estimated first play time
30 Min
Suggested player age in years
14+
Opacity
A "legacy trick taking" game of advocating under an owl-igarchy.

Fight for shape representation as advocates with intersecting shapes. Play across multiple generations, starting with one built by ⭐️ bellied owls. Can you guide your hand of owl cards towards acceptance?

Each generation consists of about 4 games, and each game is made up of about 6 tricks. Each trick, players will either closet a card to remove it from their hand, or reveal a card. Revealed cards add to their shape’s visibility score, with shapes in parliament giving a bonus each trick. All cards of the winning shapes are ✅ accepted, and all other cards are ❌ rejected.

The player with the most accepted cards adds one to parliament as the winner, which will shape the rules and bonuses for future generations. What legacy will you leave behind in your fight for opacity?

Opacity was designed as part of the Small Game Big Theme Game Jam and also a Break My Game Jam.

A competitive "legacy trick taking" game.

Ready to play

Needs unguided playtesting

Supported player count
3-6
Estimated first play time
15 Min
Suggested player age in years
8+
Bread
Bread
In which you build infrastructure for sustenance.

The world's resources are being consumed as everyone develops infrastructure to survive. Every turn you'll burn a card, one of your own or a shared card, to:

Take cards with 🚚.

Place cards with 🏭.

Also, each 🧱️ will stop a theft.

Everyone needs bread 🍞 to quell unrest 🔥 and to win when the end 🏜 eventually comes. How will you distribute your bread?

Bread was initially designed as a tweet game for the Micro Fiction Game Jam and for the BGG Traditional Deck Contest.

A semi cooperative tableau engine builder.

Playable with guidance

Needs guided playtesting

Supported player count
2-6
Estimated first play time
30 Min
Suggested player age in years
8+
VelociRapture
Where you play as dinosaurs playing human games til the end.

A comet is on the horizon, and our dino leaders have failed to prepare shelter to survive the collision. Welp, let’s play card games til the apocalypse!

Each dino copes differently in these final moments. Your coping mechanism will change how you engage with the Human games we’re playing. The Human games… honestly don’t matter much. We don’t even know if we’re playing them right half the time.

We only have so much time as the game ends as soon as our time comes. Which could be an egg timer, or as soon as Ptery’s carpool arrives, or once Rex gets out of the bathroom, or when the comet hits us. The only thing that really matters is enjoying these last mo-

A real-time meta party game with role play elements

Playable with guidance

Needs unguided playtesting

Supported player count
2-4
Estimated first play time
5+ Min
Suggested player age in years
8+
Closer
A horror seduction flip & write.

You are two strangers, stuck in the same place. Could be worse though, you feel a bit of a spark! If you play your cards right, maybe they'll feel the same way you do. But hopefully they don't get the wrong idea... what if they're dangerous?

You start with a score sheet and an attraction card. The attraction card’s dark sidebar shows your feelings towards the other player:

💚 Platonic

🌸 Romantic

💋 Sexual

Over the game, you'll each secretly write down vibes you get from the other’s actions. At the end you'll add them all up, and if they match your attraction card, you win! Hopefully they win, too!

Just be careful not to lose too much control...

Closer was designed for the 18 card Gen Can't flip & write contest.

It is a collaboration with Shanti!

An 18 card semi cooperative flip and write

Ready to play

Needs playtesting

Supported player count
2
Estimated first play time
30 Min
Suggested player age in years
18+
Paige Against the Machine
Paige Against the Machine
A self exploration story with a parasitic AI.

Paige, a shape shifting spirit, browses the Metanet after a long day at work. Each week, the machine advertises new forms and they wonder, “Should I spend some of my savings on a new form?” Sometimes this brings joy, and other times, nothing. It all depends on how the new form feels compared to the last. Maybe they should ignore the ads and save their money. Guide Paige through these stressful times,

or maximize profits for the Machine.

An asymmetric art piece puzzle.

Ready to play

Untested, not under development

Supported player count
2
Estimated first play time
20 Min
Suggested player age in years
8+
Butterflies
Butterflies
A game of ideological timeline manipulation.

To reawaken our lost arcane roots, you must follow these instructions. The syzygy's cross section will synchronize our epochs across time, but only for 9 minutes. We must plan to change the oppressive Machine's influence or face another 250 years of their reign. They will be trying to maintain their hold, so we can be sure that events originating from them later in the timeline can consequently change in response. Be mindful though, if the empire gains anymore influence, I'll cease to exist as a cataclysm will wipe out life as we know it in my epoch. Do what you must, leverage innovations of the past, change events that originated from you, take inspiration from the deck with time capsule notes. See you soon, Butterfly.

Butterflies was designed partly for a Break My Game Jam.

A semi cooperative tableau control game

Playable with guidance

Not developing currently

Supported player count
2-4
Estimated first play time
90? Min
Suggested player age in years
3-6
Offspring
Offspring
A semi co-parenting game.

Guardians with conflicting ideas of child rearing find themselves co-parenting. Foster a supportive environment, but secure your kid when absolutely necessary. A chaotic play environment is shared between you and the other guardians, and each round you’ll loosely shape it to encourage ideal qualities in your kid:

♥ Compassion

♠️ Curiosity

♣️ Confidence

You all may have disagreements over the priorities of these, but you unanimously agree not to ♦ Coddle your kid. Although, surely there are times you need to intervene and secure certain ideals with your kid…

Offspring was designed over a weekend for the 2022 GenCant Game Jam.

A semi-cooperative dexterity card & ball tossing game.

Ready to play

Untested, not under development

Supported player count
2-5
Estimated first play time
30? Min
Suggested player age in years
8+
Garymanders
Garymanders
A legacy write and roll gerrymandering game

It’s the start of a new decade and the Posicratic and Neglican parties must draw electoral districts in their respective dimensions. Each party must draw 5 equally populous districts which will last a whole decade. They’ll then take turns campaigning before the biannual congressional elections to determine how many elections they win. The parties hold elections in two separate dimensions, but the constituents exist in both dimensions simultaneously, so changing a vote in one dimension will impact the other dimension’s election. Who can gain more votes to be the prime dimension next decade?

Garymanders was designed in a day for a Metatopia Game Jam.

A 2 team legacy write and roll game

Ready to play

Untested, not under development

Supported player count
2
Estimated first play time
60? Min
Suggested player age in years
8+
Legislated
Legislated
A rules writing game for rules lawyers.

  1. The participants of the game shall henceforth be referred to as the PLAYERS.
  2. In Legislated, PLAYERS collect components for use in their game.
  3. PLAYERS then simultaneously draft rules using these components.
  4. PLAYERS review each others' rules, then begin play.
  5. The PLAYER who wins with the most rules shall henceforth be referred to as the WINNER.

Designed as part of my first Knife Bunny Game Jamboree.

A rules writing, reviewing, then enacting game

Ready to play

Untested, not under development

Supported player count
2+
Estimated first play time
??? Min
Suggested player age in years
8+